Immersive Technology (58)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 5 min
  • Kinolab
  • 2013
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Removed from Reality

Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.

  • Kinolab
  • 2013
  • 10 min
  • The New York Times
  • 2021
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Virtual Reality Aids in Exposure Therapy

This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.

  • The New York Times
  • 2021
  • 8 min
  • Kinolab
  • 2016
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Murder of Robots and Honesty

Eleanor Shellstrop, a deceased selfish woman, ended up in the utopic afterlife The Good Place by mistake after her death. She spins an elaborate web of lies to ensure that she is not sent to be tortured in The Bad Place. In this narrative, she attempts to prevent Michael, the ruler of The Good Place, from being sent to the torture chambers by murdering Janet, the robotic assistant of the good place. However, Eleanor and her companions have a harder time murdering Janet than they had prepared for thanks to her quite realistic begging for her life.

  • Kinolab
  • 2016
  • 6 min
  • Vox
  • 2020
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How Virtual Reality Tricks Your Brain

Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.

  • Vox
  • 2020
  • 30 min
  • UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
  • 1982
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Cyberspace and Internet Imaginations: “Burning Chrome” by William Gibson

Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.

  • UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
  • 1982
  • 5 min
  • Indie Wire
  • 2021
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How Black Storytellers Are Using XR and Afro-Futurism to Explore Ancestral Identity

New virtual exhibits displayed through Web XR, or Extended Reality available over the network of internet browsers, allow Black artists and creators to present ancestral knowledge and stories while providing a new basis on which AI could be trained. This use of AI leads to an imagination free of colonial or racist constructs that may otherwise be present in digital media.

  • Indie Wire
  • 2021
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