Virtual Reality (18)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
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  • Immersive Technology
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  • Year
    • 1916 - 1966
    • 1968 - 2018
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  • Duration
  • 4 min
  • Kinolab
  • 1982
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Artificial Intelligence as Servants to Humans

Flynn codes a digital avatar, Clu, in an attempt to hack into the mainframe of ENCOM. However, when Flynn fails to get Clu past the virtual, video-game-like defenses, Clu is captured and violently interrogated by a mysterious figure in the virtual world.

  • Kinolab
  • 1982
  • 15 min
  • Kinolab
  • 2019
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Relationships and Exploration of Identity in Virtual Worlds

Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.

  • Kinolab
  • 2019
  • 6 min
  • Vox
  • 2020
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How Virtual Reality Tricks Your Brain

Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.

  • Vox
  • 2020
  • 10 min
  • The New York Times
  • 2021
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Virtual Reality Aids in Exposure Therapy

This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.

  • The New York Times
  • 2021
  • 12 min
  • Kinolab
  • 1973
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Simulated Humans and Virtual Realities

Simulacron is a virtual reality full of 10,000 simulated humans who believe themselves to be sentient, but are actually nothing more than programs. The identity units in Simulacron do not know or understand that they are artificial beings, and they behave under the idea that they are real humans. “Real” humans can enter this virtual reality through a brain-computer interface, and control the virtual identity units. Christopher Nobody, a suspect whom Fred is trying to track down, had the revelation that he was an identity unit, and that realization led to a mental breakdown. In following this case, Fred meets Einstein, a virtual unit who desires to join the real world. As Einstein enacts the final stages of this plan, Fred discovers a shocking secret about his own identity. For a similar concept, see the narrative “Online Dating Algorithms” on the Hang the DJ episode of Black Mirror. 

  • Kinolab
  • 1973
  • 3 min
  • Kinolab
  • 2020
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Real vs. Virtual Assistance

Nora works as an “angel” figure, or assistant, in the digital afterlife known as Lakeview. Her job is to help digitally immortal residents of this afterlife, such as Nathan, acclimate to their surroundings and their digital existences. However, Nora decides to take her breaks from work in the same virtual reality in which she operates during her job.

  • Kinolab
  • 2020
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