All Narratives (356)
Find narratives by ethical themes or by technologies.
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- 4 min
- Kinolab
- 2020
In this imagined future, citizens interact with the world and with each other through brain-computer interface devices which augment reality in ways such as sending each other visual messages or changing one’s appearance at a moment’s notice. Additionally, with this device, everyone can automatically see a “ranking” of other people, in which Alphas or As are the best and Epsilons or Es are the worst. With all of these features of the devices, privacy in its many forms is all but outlawed in this society.
- Kinolab
- 2020
Augmented Communication and a Post-Privacy Era
In this imagined future, citizens interact with the world and with each other through brain-computer interface devices which augment reality in ways such as sending each other visual messages or changing one’s appearance at a moment’s notice. Additionally, with this device, everyone can automatically see a “ranking” of other people, in which Alphas or As are the best and Epsilons or Es are the worst. With all of these features of the devices, privacy in its many forms is all but outlawed in this society.
How can brain-computer interfaces work together with virtual reality to enable us to share images, styles, and other information to our friends more seamlessly? What if humans could also implement VR into our communications? Would that improve interactions? How could deception sneak into this system? How do social media quantifications, such as a number of likes or followers, act as a sort of preliminary “ranking” for a person, and how does this affect people’s opportunities? Have social media and other digital media platforms conditioned society to see a lack of privacy as the norm, and conversely privacy as a sort of vice? How should we continue to value privacy in the age of social media monopolies?
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- 3 min
- Kinolab
- 2020
Nora works as an “angel” figure, or assistant, in the digital afterlife known as Lakeview. Her job is to help digitally immortal residents of this afterlife, such as Nathan, acclimate to their surroundings and their digital existences. However, Nora decides to take her breaks from work in the same virtual reality in which she operates during her job.
- Kinolab
- 2020
Real vs. Virtual Assistance
Nora works as an “angel” figure, or assistant, in the digital afterlife known as Lakeview. Her job is to help digitally immortal residents of this afterlife, such as Nathan, acclimate to their surroundings and their digital existences. However, Nora decides to take her breaks from work in the same virtual reality in which she operates during her job.
Should virtual reality spaces be operated, moderated, and served by human customer service reps, to ensure the best experience? Or is it possible to automate customer service too? How might virtual assistants such as Siri change the nature of people’s relationships with human service reps? Should the people who work on VR projects be given special access to it? Could VR worlds be used as a viable way for employees to relax during breaks?
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- 2 min
- Kinolab
- 2020
Nightly is an app used prominently in dating and hookup culture in this imagined version of 2033. It includes features such as a rating and comment system, a consent requirement, and body cameras. This narrative details the experience of a woman named Nora as she uses the technology with a hookup
- Kinolab
- 2020
Online Dating Devices
Nightly is an app used prominently in dating and hookup culture in this imagined version of 2033. It includes features such as a rating and comment system, a consent requirement, and body cameras. This narrative details the experience of a woman named Nora as she uses the technology with a hookup
How is the future of dating impacted by advanced dating apps? How do we ensure consent in hookup culture, and how can technology help with this (such as bodycams and consent trackers)? Moreover, is it ethical to use ranking and rating systems on people, such as with online apps like those for dating or other services? Isn’t human interaction subjective?
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- 10 min
- Kinolab
- 2020
After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror.
- Kinolab
- 2020
Virtual Afterlives and Adaptation
After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror.
How might digital afterlives change the role of religion in the conceptualization of what happens after death? Is digital immortality in contradiction with religion? In this world, access to certain afterlives are determined by wealth, with more cushy afterlives costing more money. What ethical concerns does this raise? If there is to be a digital afterlife, does everyone need a fair shot at access? Should everyone have a fair shot at access, even if they led an evil life? Should such technology as this be privatized and under centralized control? Is it feasible to have people remain in the virtual world forever, or will VR never match up to actual reality?
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- 14 min
- Kinolab
- 1973
On a faraway planet, kidnapped humans under the name of Oms live as an inferior race to the Draggs, giant blue aliens that either keep the Oms as pets or banish them to the wilds to be consumed by extraterrestrial monsters. One of these Oms, Terr, is the pet of Tiwa, and begins to acquire an education through a malfunction of Tiwa’s brain-computer interface, which beams knowledge directly into her head. Terr eventually uses this cutting edge technology to which Oms do not usually have access to spread knowledge to other Oms and begin a revolt.
- Kinolab
- 1973
Technology and Educational Inequalities
On a faraway planet, kidnapped humans under the name of Oms live as an inferior race to the Draggs, giant blue aliens that either keep the Oms as pets or banish them to the wilds to be consumed by extraterrestrial monsters. One of these Oms, Terr, is the pet of Tiwa, and begins to acquire an education through a malfunction of Tiwa’s brain-computer interface, which beams knowledge directly into her head. Terr eventually uses this cutting edge technology to which Oms do not usually have access to spread knowledge to other Oms and begin a revolt.
How can access to technology determine the quality of education that a certain person or group receives? How are people with less technological access or fluency somewhat at the mercy of those with more? How can educational technologies be made more equitable?
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- 5 min
- Kinolab
- 1993
Jurassic Park is an under-review theme park where innovator John Hammond has managed to use computational genomics to revive the dinosaurs. The park is managed by a complex security system, involving an internet of things which connects security cameras, other monitors, and defense systems to the computers in the control room. Computer programmer Dennis Nedry, under command of a briber, uses malware to hack the computer systems and steal dinosaur DNA, turning the park into a very hostile environment for the scientists once the safety mechanisms fail.
- Kinolab
- 1993
Systems Errors in Entertainment Areas
Jurassic Park is an under-review theme park where innovator John Hammond has managed to use computational genomics to revive the dinosaurs. The park is managed by a complex security system, involving an internet of things which connects security cameras, other monitors, and defense systems to the computers in the control room. Computer programmer Dennis Nedry, under command of a briber, uses malware to hack the computer systems and steal dinosaur DNA, turning the park into a very hostile environment for the scientists once the safety mechanisms fail.
How can workplaces be protected against hacks from someone who works within said workplace? Should safety systems be under the control of a small number of people or computers? Should volatile environments, such as nuclear power plants or dinosaur parks, be trusted with a security system involving a hackable internet of things? What are the alternatives? Is convenience worth the cost in this case?