Promotion of Human Values (121)

View options:

Find narratives by ethical themes or by technologies.

FILTERreset filters
Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
Show more themes
Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
Show more technologies
Additional Filters:
  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 5 min
  • MIT Technology Review
  • 2019
image description
When algorithms mess up, the nearest human gets the blame

Humans take the blame for failures of AI automated systems, protecting the integrity of the technological system and becoming a “liability sponge.” It is necessary to redefine the role of humans in sociotechnical systems.

  • MIT Technology Review
  • 2019
  • 10 min
  • Kinolab
  • 2020
image description
Virtual Afterlives and Adaptation

After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the  Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror. 

  • Kinolab
  • 2020
  • 12 min
  • Kinolab
  • 1965
image description
Supercomputer Rule and Condensing Human Behavior

The city of Alphaville is under the complete rule of Alpha-60, an omnipresent robot whose knowledge is more vast than that of any human. This robot, whose learning and knowledge model is deemed “too complex for human understanding,” cements its rule through effectively outlawing emotion in Alphaville, with all definitions of consciousness centering on rationality. All words expressing curiosity or emotion are erased from human access, with asking “why” being replaced with saying “because.” Lemmy is a detective who has entered Alphaville from an external land to destroy Alpha-60. However, in their conversation, Alpha-60 is immediately able to suss out the suspicious aspects of Lemmy’s visit and character.

  • Kinolab
  • 1965
  • 5 min
  • Kinolab
  • 1993
image description
Systems Errors in Entertainment Areas

Jurassic Park is an under-review theme park where innovator John Hammond has managed to use computational genomics to revive the dinosaurs. The park is managed by a complex security system, involving an internet of things which connects security cameras, other monitors, and defense systems to the computers in the control room. Computer programmer Dennis Nedry, under command of a briber, uses malware to hack the computer systems and steal dinosaur DNA, turning the park into a very hostile environment for the scientists once the safety mechanisms fail.

  • Kinolab
  • 1993
  • 15 min
  • Kinolab
  • 1993
image description
Technological Revival of the Past

Dinosaurs are an extinct species that are revived and brought into the modern day in Jurassic Park. This is accomplished through a cloning process involving extracting dinosaur DNA from mosquitos preserved in amber, and using computational genomics to create replicants with certain properties, such as breeding only female dinosaurs. Three scientists are sent to audit the park, and all three find problems inherent with the use of technology in attempts to control life itself. Eventually, the park’s founder, John Hammond, admits that his idea to create entertainment out of this dangerous technological revival was a failure, which is seen in action during the subsequent dinosaur attack.

  • Kinolab
  • 1993
  • 14 min
  • Kinolab
  • 1973
image description
Technology and Educational Inequalities

On a faraway planet, kidnapped humans under the name of Oms live as an inferior race to the Draggs, giant blue aliens that either keep the Oms as pets or banish them to the wilds to be consumed by extraterrestrial monsters. One of these Oms, Terr, is the pet of Tiwa, and begins to acquire an education through a malfunction of Tiwa’s brain-computer interface, which beams knowledge directly into her head. Terr eventually uses this cutting edge technology to which Oms do not usually have access to spread knowledge to other Oms and begin a revolt.

  • Kinolab
  • 1973
Load more