All modules are based on a set of narratives and associated activities that provide students with opportunities to explore the ethical questions and impact around an existing or emerging technology from the perspective of future creators of technological innovations. Each CEN module is based on a set of student learning outcomes designed to help students develop an ‘ethical sensibility’ around their role in the creation and use of technologies that have a potential for large scale societal impact.

Video Games

The goal is to think about the implications of video games for society and the role of developers in creating these digital artifacts.

Facial Recognition

The goal is to learn an overview facial recognition technology and consider multiple perspectives on potential social or ethical issues surrounding its use.

Deep Fake

The goal is to think about the implications of deepfakes for society and the role of developers in creating these digital artifacts.