Technology Based Entertainment and Leisure (33)

Ways in which technologies may bring different type of leisure experiences to a larger audience

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 14 min
  • Kinolab
  • 2019
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Omnipresent Technology and Altering Reality

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.

  • Kinolab
  • 2019
  • 8 min
  • Kinolab
  • 2019
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Consistent Digital Distraction

Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.

  • Kinolab
  • 2019
  • 15 min
  • Kinolab
  • 2019
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Relationships and Exploration of Identity in Virtual Worlds

Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.

  • Kinolab
  • 2019
  • 15 min
  • Kinolab
  • 2017
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Online Dating Algorithms

In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.

  • Kinolab
  • 2017
  • 6 min
  • Kinolab
  • 2017
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Virtual Vindictiveness and Simulated Clones Part I: Daly and Walton

Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.

  • Kinolab
  • 2017
  • 8 min
  • Kinolab
  • 2016
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Social Media Trends and Hive Mind Justice

In this extreme imagination of social media, detectives Karin Parke and Blue Coulson try to discover the correlation between two recent deaths. They first interrogate a teacher who posted “#DeathTo @JoPowersWriter” along with a photo of controversial journalist Jo Powers on the day before Jo was found dead. The teacher discusses the popularity of this message and the hashtag, sharing that an entire online community split the cost of sending Jo a hateful message on a cake. Later on, the detectives discover that these deaths were determined by bots and the trending of the #DeathTo, and that whichever name had the most hits under this hashtag were hunted down and killed by a mysterious force.

  • Kinolab
  • 2016
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