Digital Addiction (26)

Real-world alienation through gaming, mobile devices and virtual reality.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 5 min
  • Kinolab
  • 2013
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Removed from Reality

Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.

  • Kinolab
  • 2013
  • 2 min
  • The Verge
  • 2019
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New bill would ban autoplay videos and endless scrolling

In this very short narrative, the Social Media Addiction Reduction technology Act is presented in the context of social networks and concerns around digital addiction.

  • The Verge
  • 2019
  • 2 min
  • Kinolab
  • 2019
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Implanted Technology and Disconnection

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Max, a citizen whose Feed was hacked, has to get the device removed from his body as his best friends watch. This procedure includes the removal of some of his memories from both his brain and from the device, although they manage to upload these into a cloud.

  • Kinolab
  • 2019
  • 4 min
  • Kinolab
  • 2019
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Digital Withdrawal

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.

  • Kinolab
  • 2019
  • 14 min
  • Kinolab
  • 2019
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Omnipresent Technology and Altering Reality

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.

  • Kinolab
  • 2019
  • 8 min
  • Kinolab
  • 2019
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Consistent Digital Distraction

Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.

  • Kinolab
  • 2019
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