Natural Language Interfaces (23)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 8 min
  • Kinolab
  • 2016
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Maeve Part III: Robot Resistance and Empowerment

Westworld, a western-themed amusement park, is populated by realistic robotic creatures known as “hosts” that are designed in a lab and constantly updated to seem as real and organic as possible. One of these hosts, Maeve, is programmed to be a prostitute who runs the same narrative every single day with the same personality. After several incidences of becoming conscious of her previous iterations, Maeve is told by Lutz, a worker in the Westworld lab, that she is a robot whose design and thoughts are mostly determined by humans, despite the fact that she feels and appears similar to humans such as Lutz. Lutz helps Maeve in her resistance against tyrannical rule over robots by altering her core code, allowing her to access capabilities previous unavailable to other hosts such as the ability to harm humans and the ability to control other robotic hosts.

  • Kinolab
  • 2016
  • 14 min
  • Kinolab
  • 2016
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AI Memories and Self-Identification

Westworld, a western-themed amusement park, is populated by realistic robotic creatures known as “hosts” that are designed in a lab and constantly updated to seem as real and organic as possible. Bernard, an engineer at the park, recently oversaw an update to add “reveries,” or slight fake memories, into the coding of the robots to make them seem more human. However, members of the board overseeing the park demonstrate that these reveries can sometimes lead robots to remember and “hold grudges” even after they have been asked to erase their own memory, something that can lead to violent tendencies. Later, as Bernard and Theresa snoop on Ford, the director of the park, they learn shocking information, and a robot once again becomes a violent tool as Ford murders Theresa.

  • Kinolab
  • 2016
  • 13 min
  • Kinolab
  • 2001
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Relationships and Love with Robotic Children

In an imagined 22nd century in which climate change has wreaked havoc on the Earth, scientists have created “Mechas,” or humanoid robots. A certain group of scientists begins to dedicate themselves to creating a robot who is capable of love and of having dreams. David, one of these new robots, is tested with Monica, a mother whose son is in a coma after contracting a mysterious disease.

  • Kinolab
  • 2001
  • 3 min
  • Kinolab
  • 2019
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Digital Duplicates and Friendship

Rachel, a fifteen year old fan of the pop star Ashley O, is gifted an Ashley Too doll for her birthday. Ashley Too is a robot who contains a synaptic snapshot of Ashley O, and thus emulates her personality and can carry on a conversation with the owner of the doll.

  • Kinolab
  • 2019
  • 90 min
  • Minds and Machines
  • 2017
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The Political Economy of Death in the Age of Information

The authors define DAI as the ecosystem of commercial platforms—ranging from startups like Afternote and Departing.com to tech giants like Facebook and Google—that commodify and manage digital remains (online data, profiles, memories) of deceased users. Using four real-world cases, the author discusses how economic incentives can distort the “informational body” – rewriting profiles, automating posts, and reshaping digital personas.
 

  • Minds and Machines
  • 2017