Mixed Reality (25)
Find narratives by ethical themes or by technologies.
FILTERreset filtersThe transformative power of video games: Herman Narula
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- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
-
- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Cyberspace and Internet Imaginations: “Burning Chrome” by William Gibson
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
How can malware be used for good, and when should it be used for good? How do imaginations of the internet influence how people perceive this mysterious yet pervasive network? In what ways would making aspects of the internet into tangible images help people understand it better? How should the most powerful stakeholders in a given digital architecture be challenged? How might immersion into cyberspace give people more agency?
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- 5 min
- Kinolab
- 2013
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
- Kinolab
- 2013
Removed from Reality
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
Who has a responsibility to ensure that mixed and virtual realities are not tantalizing enough to absolve humans from the responsibility for caring for the real world? How can addiction to digital realities be ameliorated? What issues of identity and presentation to others arise from the capability to appear however one pleases? How is this empowering, and how is this dangerous?