Computational Genomics (7)
Find narratives by ethical themes or by technologies.
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- 7 min
- The New York Times
- 2019
The article discusses how to protect and delete DNA data from sites like 23andme. It mentions that many privacy policies for such companies are very brief and do not explain what data is stored and what happens to that data. Specifically, once genetic data is shared digitally with third party companies, it is nearly impossible to definitively erase, and there is an imminent possibility that this data could even be de-anonymized.
- The New York Times
- 2019
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- 7 min
- The New York Times
- 2019
How to Protect Your DNA Data Before and After Taking an at-Home Test
The article discusses how to protect and delete DNA data from sites like 23andme. It mentions that many privacy policies for such companies are very brief and do not explain what data is stored and what happens to that data. Specifically, once genetic data is shared digitally with third party companies, it is nearly impossible to definitively erase, and there is an imminent possibility that this data could even be de-anonymized.
How might companies find a better way to present privacy policies to ensure that users don’t just simply click “agree” without reading? What concerns come with the loss of control over privacy of genetic data?
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- 15 min
- Kinolab
- 1997
Vincent, an “invalid” from the proximate future, was born naturally and is therefore seen as less than humans such as his brother Anton who were conceived in a computational genetic selection process to ensure that the best traits are carried on. Thus, in this eugenic society, biometric technologies such as finger pricks and other scans are used to detect superior and inferior human genomes. Vincent, relinquished to service jobs, steals the identity of a genetically superior man named Eugene to fulfill his goal of going on a space mission, yet is never able to let go of his sibling rivalry. However, Vincent sets himself up to prove that humans edited through this computational genomics project are not automatically superior to those naturally born.
- Kinolab
- 1997
Computational Genomics, Unnatural Selection, and Privilege
Vincent, an “invalid” from the proximate future, was born naturally and is therefore seen as less than humans such as his brother Anton who were conceived in a computational genetic selection process to ensure that the best traits are carried on. Thus, in this eugenic society, biometric technologies such as finger pricks and other scans are used to detect superior and inferior human genomes. Vincent, relinquished to service jobs, steals the identity of a genetically superior man named Eugene to fulfill his goal of going on a space mission, yet is never able to let go of his sibling rivalry. However, Vincent sets himself up to prove that humans edited through this computational genomics project are not automatically superior to those naturally born.
How might Computational Genomics affect the construction of the workforce? Is it ethical to discriminate upon the quality of ones genetic profile? Should the power of computers be used to help families partake in genetic selection for their children? How could bias enter supposedly beneficial uses of computational genomics? Have we gotten past a point where it is possible to fool computers with fake genetic tricks as Vincent does here?
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- 6 min
- Kinolab
- 2017
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.
- Kinolab
- 2017
Virtual Vindictiveness and Simulated Clones Part I: Daly and Walton
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.
What should the ethical boundaries be in terms of creating digital copies of real-life people to manipulate in virtual realities? How would this alter the perception of autonomy or entitlement? Should the capability to create exact digital likenesses of real people be created for any reason? If so, how should their autonomy be ensured, since they are technically a piece of programming? Are digital copies of a person entitled to the same rights that their corporeal selves have?
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- 9 min
- Kinolab
- 2017
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon. In this narrative, Nannette Cole becomes his newest victim after her DNA is used to draw her into the virtual reality. After Daly’s sexist and violent treatment of her and the other crewmates, Nannette inspires a mutiny to escape Daly’s world. In order to help the team carry out the plan, she seduces Daly as a distraction.
- Kinolab
- 2017
Virtual Vindictiveness and Simulated Clones Part II: Daly and Cole
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon. In this narrative, Nannette Cole becomes his newest victim after her DNA is used to draw her into the virtual reality. After Daly’s sexist and violent treatment of her and the other crewmates, Nannette inspires a mutiny to escape Daly’s world. In order to help the team carry out the plan, she seduces Daly as a distraction.
What should the ethical boundaries be in terms of creating digital copies of real-life people to manipulate in virtual realities? How would this alter the perception of autonomy or entitlement? Should the capability to create exact digital likenesses of real people be created for any reason? If so, how should their autonomy be ensured, since they are technically a piece of programming? How can bias, and more specifically the objectification of women, be eliminated in such conceptualisations? Are digital copies of a person entitled to the same rights that their corporeal selves have?
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- 6 min
- Kinolab
- 2011
After a mysterious global outbreak of an unknown virus, several health organizations, including the CDC, get to work figuring out the origins of the virus and how to defeat it. They begin by digitally analysing the genome of one strain of the virus to understand how it infects the human body and how to vaccinate against it. They then use surveillance cameras to track the movements of Beth, one of the first known cases of the virus. At the end of the film, an omniscient point of view reveals how Beth originally got the virus.
- Kinolab
- 2011
Digital Analysis of Composition and Spread of Viruses
After a mysterious global outbreak of an unknown virus, several health organizations, including the CDC, get to work figuring out the origins of the virus and how to defeat it. They begin by digitally analysing the genome of one strain of the virus to understand how it infects the human body and how to vaccinate against it. They then use surveillance cameras to track the movements of Beth, one of the first known cases of the virus. At the end of the film, an omniscient point of view reveals how Beth originally got the virus.
On a macrocosmic scale, have digital technologies made humans better in terms of warding off viruses? Does being able to get genomic data about viruses more quickly always equate to quick eradication of a disease? Are global pandemics large enough emergencies to potentially violate the privacy of those who spread them through means such as surveillance programs? What about the spread of viruses is impossible for even digital technologies to capture?
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- 13 min
- Kinolab
- 2018
Cassius “Cash” Green, once a telemarketer, has now moved up into the upper echelons of WorryFree, a dangerous and controversial corporation which is revealed to be undertaking genetic experiments on humans with the goal of creating a more productive labor force. Once Cash exposes this monstrosity to the world, he finds that society has a positive reaction, opposite to what he expected, and thus undertakes a protest against the corporation. Although this hypothetical scenario is highly fantastical, the metaphor is nonetheless apt for describing late-stage capitalism in America.
- Kinolab
- 2018
Building a Better Worker
Cassius “Cash” Green, once a telemarketer, has now moved up into the upper echelons of WorryFree, a dangerous and controversial corporation which is revealed to be undertaking genetic experiments on humans with the goal of creating a more productive labor force. Once Cash exposes this monstrosity to the world, he finds that society has a positive reaction, opposite to what he expected, and thus undertakes a protest against the corporation. Although this hypothetical scenario is highly fantastical, the metaphor is nonetheless apt for describing late-stage capitalism in America.
With advances in computational genomics, how can it be ensured that humans are not used in experiments which fundamentally alter their genomes, especially when it comes to protecting workers already exploited by corporations? How has the increase in automation raised the bar for what a productive workforce looks like? How has the digitization of channels such as news media and the stock market altered the landscape of economic perception and expectations?